Best Runes for League of Legends

Best Runes for League of Legends />

13/11/2017

LoL

LoL PRESEASON UPDATES to Runes & Masteries
As season 7 in League of Legends was coming to an end Riot informed the players that big changes are coming for the upcoming preseason. The biggest change being the runes and masteries. With the release of patch 7.22 the new update went live for the official client. They combined runes and masteries into a single, streamlined system that can be used to adapt and customize your playstyle in champ select. Runes Reforged concentrates your pre-game power into a focused set of options, so every choice matters more. All 60 of the new runes are free and here are the Best Runes to choose from.
There are 5 main runes or keystones, as they call them now, to choose from when creating a new rune page. 

lol runes reforged

After choosing the path for your champion you need to select a keystone.
Precision focuses on improved attacks and sustained damage. You have three options:

  • Press the Attack - Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
  • Lethal Tempo - 1.5s after damaging a champion gain a large amount of attack speed. Lethal Tempo allows you to temporarily exceed the attack speed limit.
  • Fleet Footwork - Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Domination focuses on burst damage and target access. You have three options:

  • Electrocute - Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
  • Predator - Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
  • Dark Harvest - Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus adaptive damage on your next attack based on total soul essence collected.

Sorcery focuses on empowered abilities and resource manipulation.You have three options:

  • Summon Aery - Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
  • Arcane Comet - Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
  • Phase Rush - Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

Resolve focuses on durability and crowd control.You have three options:

  • Grasp of the Undying - Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
  • Aftershock - After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage around you.
  • Guardian - Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.

Inspiration focuses on creative tools and rule bending.You have three options:

  • Unsealed Spellbook - Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game. Your Summoner Spells have reduced cooldown. 
  • Glacial Augment - Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone.
  • Kleptomancy - Your first attack after using an ability grants gold and sometimes consumables.

You’ll get to bring six runes with you into the game. Four will come from your primary path (one keystone and three others), while your secondary path will contribute two more.
Here we see a sample rune page that can be used on ADC champions.

lol adc runes

Let’s go more into detail and explain all of the runes provided, so you can understand why we picked these specific runes. As it was before with masteries, here they are combined, and you can choose different paths for different champions. Some ADC champions can be played with this page and benefit from it, whereas other ADCs can’t. 

lol elo boosting


RUNES EXPLAINED
Here we will go more into detail for every keystone and rune provided in the game. First we’ll cover a specific keystone and then all the runes that go with it.
PRECISION
Precision is about improved basic attacks and sustained damage. 
Path Bonus:    Precision + any path +18% Attack Speed 
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds.
Lethal Tempo
1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN: 10 seconds.
Lethal Tempo allows you to temporarily exceed the attack speed limit.
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
Energized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds.
Healing is 60% as effective when used on a minion.

Next three runes are classified as Heroism, Legend and Combat.
Heroism

lol heroism runes
Overheal
Excess healing on you becomes a shield, for up to 10% of your total health + 10.
Shield is built up from 30% of excess self-healing, or 300% of excess healing from allies.
Triumph
Takedowns restore 15% of your missing health and grant an additional 25 gold.
Presence of Mind
For 5 seconds after gaining a level or takedown any mana you spend is fully restored.
 

LEGEND

lol legend runes
Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Bloodline
Gain 0.8% life steal for every Legend stack (max 10 stacks)
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
 

COMBAT

lol combat runes
Coup de Grace
Deal 10% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.
Cut Down
Deal 4% more damage to champions with 150 more max health than you, increasing to 10% at 2000 more max health.
Last Stand
Deal 5%-12% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

DOMINATION
Domination is about burst damage and target access.
Path Bonus:    DOMINATION + ANY PATH +11 Attack Damage or +18 Ability Power, adaptive
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage.
DAMAGE: 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage
COOLDOWN: 50 to 25 seconds
Predator
Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.

Dark Harvest
Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
Soul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence.
Bonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected.
Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence.

Next three runes are classified as Malice, Tracking and Hunter.

MALICE

lol malice runes
Cheap Shot
Damaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level).
COOLDOWN: 4 seconds - activates on damage occurring after the impairment.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level.
COOLDOWN: 20 seconds
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds.
COOLDOWN: 4 seconds

TRACKING

lol tracking runes
Zombie Ward
After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
Zombie Wards are visible, last for 180 seconds, and don't count towards your ward limit.
Ghost Poro
Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown.
Poro channel is interrupted if you enter combat with a champion.
Eyeball Collection
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

HUNTER

lol hunter runes
Ravenous Hunter
Heal for a percentage of the damage dealt with your abilities.
Heals for 2.5% + 2.5% per Bounty Hunter stack.
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
Healing reduced to one third for Area of Effect abilities.
Ingenious Hunter
Gain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets).
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.
Relentless Hunter
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack.
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

SORCERY
Sorcery is about empowered abilities and resource manipulation.
Path Bonus:    Sorcery + any path +15 attack damage or +25 ability power, adaptive
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
DAMAGE: 20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
Aery cannot be sent out again until she returns to you.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown.
ADAPTIVE DAMAGE: 30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN: 20 - 8 seconds (based on level)
COOLDOWN REDUCTION Single target: 20% // Area of Effect: 10% // Damage over time: 5%
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level.
DURATION: 3 seconds
COOLDOWN: 15 seconds
Additionally, melee champions gain 75% Slow Resistance for the duration.

Next three runes are classified as Artifact, Excellence and Power.

lol artifact runes
Nullifying Orb
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds.
COOLDOWN: 60 seconds
Manaflow Band
Every 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy.
The Ultimate Hat
Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.

EXCELLENCE

lol excellence runes
Transcendence
Gain 10% CDR when you reach level 10
Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
Celerity
Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level).
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level).

POWER

lol power runes
Scorch
Your next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 second.
COOLDOWN: 20 seconds
Waterwalking
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.
Gathering Storm
Every 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES: +8 AP or 5 AD
20 MINUTES: +24 AP or 14 AD
30 MINUTES: +48 AP or 29 AD
40 MINUTES: +80 AP or 48 AD
50 MINUTES: +120 AP or 72 AD
60 MINUTES: +168 AP or 101 AD

RESOLVE
Resolve is about durability and crowd control.
Path Bonus:    RESOLVE + ANY PATH +130 Health
Grasp of the Undying
Every 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5.
Ranged champions’ damage and healing are halved, and they gain 2 permanent health instead.
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies.
DAMAGE: 40 - 140 (+3.5% of your maximum health)
COOLDOWN: 20 seconds
Guardian
Guard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN: 45 seconds
SHIELD: 60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE: +20% Movement Speed

Next three runes are classified as Strength, Resistance and Vitality.

STRENGTH

lol strenght runes
Unflinching
After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Demolish
Charge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN: 45 seconds
Font of Life
Impairing the movement of an enemy champion marks them for 4 seconds.
Ally champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds.

RESISTANCE

resistance runes lol
Iron Skin
Gain +5 Armor
Heal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds.
Mirror Shell
Gain +5 Magic Resist
Heal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds.
Conditioning
After 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.

VITALITY

vitality runes lol
Overgrowth
Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you.
Revitalize
Heals and shields you cast on you are 5% stronger and increased by an additional 10% when below 40% health.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.

INSPIRATION
Inspiration is about using creative tools and bending some rules.
Path Bonus:

  • INSPIRATION + RESOLVE +20% Potion and Elixir Duration +145 Health
  • INSPIRATION + DOMINATION +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
  • INSPIRATION + SORCERY +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
  • INSPIRATION + PRECISION +20% Potion and Elixir Duration +20% Attack Speed

Unsealed Spellbook
Gain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
Summoner Spell cooldowns are reduced by 25%
Buying Smite won't grant access to Smite items (you'll have to start with Smite).
You cannot have two of the same Summoner Spell.
Glacial Augment
Basic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
Ranged attacks slow by up to 20% - 40%
Melee attacks slow by up to 40% - 50%
Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%.
COOLDOWN: 7 - 4 seconds per unit
Kleptomancy
After using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

Next three runes are classified as Contraptions, Tomorrow and Beyond.

contraptions runes lol
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.
HEXFLASH Channel for 2 seconds to blink to a new location.
COOLDOWN: 20 seconds. Goes on a 10 second cooldown when you enter champion combat.
Biscuit Delivery
Gain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes.
Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
Champions without mana restore 20% missing health instead.
Perfect Timing
Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%

TOMORROW

romorrow runes lol
Magical Footwear
You get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
Slightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE: 50 gold
DEBT LIMIT: 150 + 5 per minute
Debt doesn't become available until 2 minutes.
Minion Dematerializer
Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
Absorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed.

BEYOND

beyond runes lol


 




Cosmic Insight
+5% cooldown reduction
+5% maximum cooldown reduction
+5% Summoner Spell cooldown reduction
+5% item cooldown reduction
Approach Velocity
Gain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.
RANGE: 1000 units
Celestial Body
+100 permanent health
Deals 10% less damage to champions and monsters until the 10 minute mark.

So you might be thinking, this is all great but what about my armor and magic resist runes ? Old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. What RIOT did is boost a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage.
This covers all the new runes in the new system used in League of Legends preseason. Some of these will stay the same, some of them will see changes during the preseason, before season 8 starts. We will update this post with new information whenever there are new changes.